Ladder Season 7 Changes

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Following our successful Season 6 Tournament, we'll be starting a new season soon, and I wanted to go over some of the changes to the system for both new and old bots

Debug Interface

Rules over the debug interface will be more strictly enforced. No use of the debug interface at all will be permitted, any bots using this will be asked to modify their bot before submitting again

Opponent ID and Name

Opponent ID usage will stay as last season. The API does now allow for bots to set their own name in the interface. Bots should not do this, any bot using this feature will be asked to remove it before submitting on ladder

Bots must try to win the game

Any bots that contain behaviour designed to prolong games without actively seeking to win the game via any strategy wil be asked to remove this feature and resubmit. This is mainly involving terrans who fly their buildings into a corner in order to get a draw. This needlessly prolongs games, when we're already desperate for more server time, so this strategy is no longer acceptable

Average time per step

Bots that take too long to process each step will be timed out and have a loss recorded. For a game to run in real time, bots must take less than 44.6ms to process each step. However, for the ladder we're prepared to allow bots up to an average of 60ms per step. This timeout will not be active for the first minute of the game, to allow for any initial bot setup. We wil be looking closely at this to tune it if the need arises. You can view your bots average frame time here.

Map hacks and exploits

Bots that use hacks and exploits will be banned from the ladder. This includes the pathing bug, where querying the interface can reveal previously hidden enemy structures.